Syllabus

Introduction

The notion of spatial-human interaction has been explored in several paths: firstly, researchers were devoted to discover the concept of "virtual reality" or "augmented reality" to expand human's spatial experience by technology forces. Secondly, some design practitioners, especially architecture designers, are attempted to create language/form/structure for the meaning of space, which is also a given knowledge (i.e., pattern languages or activity theory) for establishing new concepts for buildings. Thirdly, the media artists uses "space-location" as material to exploring&nbsp Globally, this course takes an inter-disciplinary approach with notions of perceptual psychology and information visualization (with processing), which is also based on phenomenological design thinking in creating effects for interaction. The goals of lecture are listed :
  • To have fundamental understanding in locative and spatial media
  • To investigate novel concepts in designing interactions for location and space domain
  • To have a rapid prototyping experience in workshop practice

Schedule

Date

09.21 Introduction - [Lecture note]
  • Warm-up practice: explain your definition on spatial interace, and why it should be? 
09.28 Class -off (Shift to 11.17)
10.05 Space Issue - [Lecture note]
  • Understanding the definition of space, location, urban, city
  • Theoretical approach in culture aspect
  • Human scale in space issue
  • Sitestorming
    • a treasure between building, space, and location.
    • please choose a school place to observe the activities of users/pedestrians/passenger
10.12 Interaction Issue - [Lecture note]
  • Short guidance in introducing cognition, perception, and action
  • What is human experience?
  • Why interaction?
  • Scenario in Interaction Case Description
    • Choose a scenario that involves actors, stages, and back stage
    • Please draw a storyboard to explain the play of scenario
10.19 Design Issue - [Lecture note]
  • Spatial experience as concept
  • Interactive experience as material 
  • Developing design under dynamic environment
  • What and why Prototyping?
  • Design Scenario from Case Description
    • Follows the scenario that developed at last stage
    • Please change a actor, object, or any possible role to have a different experience
10.26 Workshop 1: Time collapse architecture I
11.02 Workshop 1: Time collapse architecture II
  • Implementing the time
    • Idea sketches
    • Concept Presentation
11.09 Midterm Presentation [Notice]
11.16 Workshop 2: Tech-Camp (shift to 11.17 9:30 - 16:00)
  • Learning how to use processing - Overview and Variable
11.23 Workshop 2: Tech-Camp 
  • Learning how to use processing - Overview and Variable
11.30 Short Presentation

12.07 
Workshop: Synchronicity 
12.14 Workshop: Synchronicity II 
12.21 Workshop: Synchronicity III
  • Design project on designing interaction for synchronized activities
12.28 Presentation
01.04 
Design Proposal I
01.11 Design Proposal II
  • Final proposal for Spatial Interaction Design
01.18 Final Presentation & Exhibition

REQUIREMENT
Design Proposal                         15%
Result of WorkshopI                  45% (each for 15%)
Presentation                               20%  (midterm/final)
Participant                                  20%(Person +5%) 

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